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SaeByuk

SaeByuk

Level
51
Level rank
#7,513
Rank in Thieves
#3,500
Fame
31
Last seen
3 hours ago

Equipment

Observed 3 hours ago

Equip window

Dark Pilfer Dollish Pink Eye accessory Emerald Earrings Red Sauna Robe Bottom Squishy Shoes Dark Cleave Black Justice Cape Shield Steel Avarice Pet equipment Ring Ink-and-Wash Painting Name Tag Ring Ink-and-Wash Thought Bubble Ring Ring
A decoration is worn over it
Hat Dark Pilfer
Looks like Blue Pajama Hat
40ksold
Face accessory Dollish PinkDecoration
100ksold
Earrings Emerald Earrings
20ksold
Top / overall Red Sauna Robe
22ksold
15ksold
Gloves Dark Cleave
Looks like Chocolate Ribbon
44.44ksold
Weapon Steel Avarice
Looks like Evil Skull
76ksold

History

Since Nov 05, 2026
  1. Nov 07, 2026
  2. For 130 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  3. For 300 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  4. For 70 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  5. For 70 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  6. For 70 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  7. For 60 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  8. For 60 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  9. For 45,000 mesos, in their shop “:)” · Channel 4 · Free Market room 10
  10. ▲1
    Fame went up to 31
    Before: 30
  11. Now looks like Evil SkullDecoration
    Weapon
  12. Now looks like Blue Marble SlippersDecoration
    Shoes · Replaced Black Classic Sneakers
  13. Now looks like Blue Polka-Dot Pajama TopDecoration
    Top / overall · Replaced Black Blazer
  14. Now looks like Blue Pajama HatDecoration
    Hat · Replaced Angel Halo
  15. Nov 05, 2026
  16. For 65,000 mesos, in their shop “:)” · Channel 21 · Free Market room 5
  17. For 180,000 mesos, in their shop “:)” · Channel 21 · Free Market room 5
  18. For 50,000 mesos, in their shop “:)” · Channel 21 · Free Market room 5
  19. ✦
    First seen by MetaCW
    Level-ups, fame changes and gear or decoration swaps are recorded from here on, each time the character is scanned.

Times are UTC. Changes made while nobody with the scanner was nearby show up on the next scan.