HP washing in Classic World
Players coming back from the old game ask this first: can you still wash HP? Here is what the Classic World client and Nexon say, and the Max HP you can get instead.
One-point AP ResetNot in the game
MP from INTNone
AP into HPYes, for good
HP scrolls+10 a slotNo. The old HP wash needs two things Classic World doesn't have: an AP Reset that moves one point at a time, and spare MP from INT to take that point out of. The only reset here, the AP Reset Scroll, puts every stat back at once, including the AP you put into HP.
You can still put AP into HP. It just stays there, so every point costs you damage for good. What to do instead:
- Keep your AP in your main statKilling faster means fewer hits taken, and AP in HP can only come back out with a full reset.
- Fill your hat, top and bottom with Hat HP Scroll: LesserIt never fails: +10 Max HP per slot, +70 on a 7-slot hat for about 10,500 mesos.
- Wear HP gear for your levelEvery class has a hat, top and bottom with Max HP at most levels. The lists below have them with prices.
- Put AP into HP only as a last resortIf a hit you can't avoid still kills you after all that, a few points in HP beat dying. Try one point first to see what your job gets.
In the pre-Big Bang game, washing was how Magicians, Bowmen and Thieves built enough HP for big bosses. It went like this:
- Level with INT gear onEach level gave more MP the more INT you had, so you built up MP you didn't need.
- Put AP into HPFresh AP from a level, or a point moved there with an AP Reset.
- Reset one point out of MPAn AP Reset took a single point from MP and put it back into your main stat. You lost a little of the spare MP and kept the HP.
- RepeatOne AP Reset per point, for as long as your MP stayed above the minimum for your level.
Each point cost one AP Reset, so a washed character was a long Cash Shop project. Steps 1 and 3 are what Classic World took away.
| The old game | Classic World | Source | |
|---|---|---|---|
| AP Reset | Moved one point from one stat to another. | AP Reset Scroll: "Resets all stats, including AP invested in HP/MP." There is no one-point reset in the client. | Game client, Nexon |
| MP per level | More MP the more INT you had. | A flat amount per class. INT adds none. | Players (closed test) |
| Taking AP out of MP | Any point, as long as MP stayed above a minimum. | Only by resetting every stat. | Nexon |
| Warrior HP skill | Added Max HP to every level and every AP put into HP. | Max HP Increase: Max HP +25% at level 15. | Game client |
NoteSome sites say only Warriors can put AP into HP. Nexon's Classic World guide says every class can, and that how much HP a point gives depends on your job.
Every class can put AP into HP or MP from the stat window ([S]). The game doesn't show how much a point will give, so add one and look at your Max HP.
What it costs
- Each point in HP is a point out of your main stat, so you hit softer from then on.
- It can't be undone one point at a time. The AP Reset Scroll resets every stat, and you put all your AP back by hand. Write your stats down before you use it.
- You get the AP Reset Scroll from the Cash Shop or from events. It works from level 10.
HP from levels
What each level gives, to put the other numbers on this page in scale. A hat full of Hat HP Scroll: Lesser is worth this many levels of HP:
| Class | Max HP per level | Max MP per level | A +70 HP hat equals |
|---|---|---|---|
| Warrior | +28 | +12 | 2.5 levels |
| Magician | +16 | +22 | 4.4 levels |
| Bowman | +22 | +17 | 3.2 levels |
| Thief | +22 | +17 | 3.2 levels |
Players measured these in the second closed test. Each job advancement also adds a one-time HP and MP bonus.
HP scrolls exist for hats, tops and bottoms only. Overalls, gloves and shoes have none, so wearing an overall gives up the top's and bottom's 14 slots of HP.
| Tier | Success | Max HP | Average per slot | Price |
|---|---|---|---|---|
Lesser |
100% | +10 | +10 | Hat 1,500 mesosTop 1,949 mesos?Bottom 1,499 mesos |
Intermediate |
60% | +15 | +9 | Hat 9,999 mesosTop 4,499 mesosBottom - |
Greater |
10% | +20 | +2 | Hat 1,860 mesosTop 1,999 mesos?Bottom 1,000 mesos |
Chaos50% of failures destroy the item |
10% | +25 | +2.5 | Hat -Top -Bottom - |
Hat HP Scroll: Lesser never fails and gives the most Max HP per slot on average, so it's the one to use. With every slot passed, a hat, top and bottom add +210 Max HP between them.
The riskier tiers only pay off if you're lucky, and the Chaos one can destroy the item. Try them in the scroll simulator first.
The gear with the most Max HP for its level, slot by slot: each step beats everything before it. ♂ and ♀ mark clothes only one sex can wear. Prices are what each item sells for on HubCW.
WarriorUp to +322 Max HP at Lv. 70, HP scrolls included
Lv. 5 Red Headband +5499 mesos?
Lv. 8 Red Swimming Cap +8-
Lv. 10 Red Bandana +10899 mesos
Lv. 12 Steel Helmet +121,150 mesos?
Lv. 15 Steel Full Helm +151,000 mesos
Lv. 17 Old Wisconsin +17999 mesos
Lv. 22 Red Baseball Cap +22-
Lv. 35 Chief Stan Hat +35Not tradeable
Lv. 12 Blue One-lined T-Shirt♂ / Pink Starry Shirt♀ +12-
Lv. 20 Brown Lamelle♀ +202,416 mesos
Lv. 40 Yellow Jangoon Armor♂ +409,999 mesos
Lv. 5 Jean Capris♂ +51,100 mesos?
Lv. 12 Grey Thick Sweat Pants♂ +125,000 mesos?
Lv. 17 Sandblasted Jeans +171,200 mesos
Lv. 20 Brown Ramel Skirt♀ +20-
Lv. 26 Warfare Pants♂ +262,500 mesos?
Lv. 30 Blue Sauna Robe♂ +1028,000 mesos
Lv. 30 Yellow Engrit♀ +30-
Lv. 15 Steel Fingerless Gloves +52,399 mesos
Lv. 15 Bronze Grieves +51,399 mesos
Lv. 16 Bronze Aroa Boots +6799 mesos
Lv. 40 Adamantium Tower Shield +20-
Lv. 60 Adamantium Legend Shield +30-
Lv. 70 Gold Ancient Shield +35-
At Lv. 70: Chief Stan Hat (+35), Yellow Jangoon Armor (+40), Warfare Pants (+26), Steel Fingerless Gloves (+5), Bronze Aroa Boots (+6), +112 Max HP from the gear and +210 from scrolls. No shield counted.
MagicianUp to +331 Max HP at Lv. 70, HP scrolls included
Lv. 5 Red Headband +5499 mesos?
Lv. 8 Red Swimming Cap +8-
Lv. 10 Red Bandana +10899 mesos
Lv. 15 Pink Moon Conehat +151,472 mesos?
Lv. 17 Old Wisconsin +17999 mesos
Lv. 20 Red Wizardry Hat +202,000 mesos?
Lv. 22 Red Baseball Cap +22-
Lv. 30 Pink Jester +302,000 mesos
Lv. 35 Red Matty +35-
Lv. 40 Red Guiltian +404,166 mesos
Lv. 50 Flame Golden Circlet +50-
Lv. 12 Blue One-lined T-Shirt♂ / Pink Starry Shirt♀ +12-
Lv. 15 Pink Arianne♀ +152,000 mesos?
Lv. 20 Orange Split Piece♂ +202,200 mesos
Lv. 30 Purple Fairy Top♀ +306,999 mesos
Lv. 5 Jean Capris♂ +51,100 mesos?
Lv. 12 Grey Thick Sweat Pants♂ +125,000 mesos?
Lv. 15 Pink Arianne Skirt♀ +152,000 mesos?
Lv. 17 Sandblasted Jeans +171,200 mesos
Lv. 26 Warfare Pants♂ +262,500 mesos?
Lv. 30 Purple Fairy Skirt♀ +30-
Lv. 15 Beige Plain Robe♂ +302,360 mesos
Lv. 25 Red Doroness Robe♀ +50-
Lv. 35 Blood Chaos Robe♂ +35-
Lv. 40 Red Starlight♂ +4016,194 mesos?
Lv. 50 Red Calas♂ +5025,000 mesos
Lv. 60 Red Anakamoon♂ / Red Anakarune♀ +60-
Lv. 70 Red Requiem♂ / Red Requierre♀ +70-
Lv. 25 Blood Mesana +54,000 mesos
Lv. 16 Bronze Aroa Boots +6799 mesos
At Lv. 70: Flame Golden Circlet (+50), Purple Fairy Top (+30), Purple Fairy Skirt (+30), Blood Mesana (+5), Bronze Aroa Boots (+6), +121 Max HP from the gear and +210 from scrolls. No shield counted.
BowmanUp to +341 Max HP at Lv. 70, HP scrolls included
Lv. 5 Red Headband +5499 mesos?
Lv. 8 Red Swimming Cap +8-
Lv. 10 Red Bandana +10899 mesos
Lv. 15 Red Feather Hat +15949 mesos
Lv. 17 Old Wisconsin +17999 mesos
Lv. 20 Red Robin Hat +20-
Lv. 22 Red Baseball Cap +22-
Lv. 25 Red Hunter +252,745 mesos
Lv. 30 Red Hawkeye +301,799 mesos
Lv. 35 Red Pole-Feather Hat +353,499 mesos
Lv. 40 Red Distinction +40-
Lv. 50 Red Maro +5014,611 mesos?
Lv. 12 Blue One-lined T-Shirt♂ / Pink Starry Shirt♀ +12-
Lv. 20 Purple Shivermail♀ +202,699 mesos
Lv. 25 Red Bennis Chainmail♂ / Red Bennis Chainmail♀ +251,499 mesos?
Lv. 30 Red Hunter's Armor♂ +30-
Lv. 35 Red Legolier♂ / Red Legolia♀ +354,000 mesos?
Lv. 5 Jean Capris♂ +51,100 mesos?
Lv. 12 Grey Thick Sweat Pants♂ +125,000 mesos?
Lv. 15 Grey Able Skirt♀ +10-
Lv. 17 Sandblasted Jeans +171,200 mesos
Lv. 20 Purple Shivermail Skirt♀ +20-
Lv. 26 Warfare Pants♂ +262,500 mesos?
Lv. 30 Red Hunter's Pants♂ / Red Huntress Pants♀ +301,999 mesos?
Lv. 35 Red Legolier Pants♂ / Red Legolia Pants♀ +355,000 mesos?
Lv. 30 Blue Sauna Robe♂ / Red Sauna Robe♀ +1022,110 mesos
Lv. 70 Beige Linnex♂ / Beige Lineros♀ +70-
Lv. 25 Blue Savata +54,500 mesos
Lv. 15 Green Woodsman Boots +51,105 mesos
Lv. 16 Bronze Aroa Boots +6799 mesos
At Lv. 70: Red Maro (+50), Red Legolier (+35), Red Legolier Pants (+35), Blue Savata (+5), Bronze Aroa Boots (+6), +131 Max HP from the gear and +210 from scrolls. No shield counted.
ThiefUp to +331 Max HP at Lv. 70, HP scrolls included
Lv. 5 Red Headband +5499 mesos?
Lv. 8 Red Swimming Cap +8-
Lv. 10 Red Bandana +10899 mesos
Lv. 15 Red Thief Hood +151,000 mesos
Lv. 17 Old Wisconsin +17999 mesos
Lv. 20 Red Loosecap +201,999 mesos
Lv. 22 Red Baseball Cap +22-
Lv. 25 Red Tiberian +252,249 mesos?
Lv. 30 Red Guise +302,611 mesos
Lv. 35 Red Burgler +35-
Lv. 40 Red Pilfer +403,999 mesos
Lv. 50 Red Sonata +5017,499 mesos?
Lv. 12 Blue One-lined T-Shirt♂ / Pink Starry Shirt♀ +12-
Lv. 25 Blood Sneak♀ +25-
Lv. 30 Red Gold Stealer♂ / Purple Steal♀ +304,166 mesos
Lv. 5 Jean Capris♂ +51,100 mesos?
Lv. 12 Grey Thick Sweat Pants♂ +125,000 mesos?
Lv. 15 Red Nightshift Pants♀ +5-
Lv. 17 Sandblasted Jeans +171,200 mesos
Lv. 22 Red Qi Pao Skirt♀ +22-
Lv. 25 Blood Sneak Pants♀ +252,999 mesos?
Lv. 26 Warfare Pants♂ +262,500 mesos?
Lv. 30 Red / Gold Stealer Pants♂ / Purple Steal Pants♀ +303,123 mesos?
Lv. 30 Blue Sauna Robe♂ / Red Sauna Robe♀ +1022,110 mesos
Lv. 25 Bronze Wolfskin +54,499 mesos
Lv. 15 Red Ninja Sandals +51,299 mesos?
Lv. 16 Bronze Aroa Boots +6799 mesos
At Lv. 70: Red Sonata (+50), Red Gold Stealer (+30), Red / Gold Stealer Pants (+30), Bronze Wolfskin (+5), Bronze Aroa Boots (+6), +121 Max HP from the gear and +210 from scrolls. No shield counted.
Max HP isn't the only way to survive a hit. These skills do more for some classes than any AP in HP would:
- Warrior: Max HP Increase adds +25% Max HP at level 15, and it costs no AP. Iron Body adds +40% Weapon DEF for 600 seconds.
- Magician: with Magic Guard maxed, 80% of every hit comes out of MP, so a hit has to be about 5 times your HP to kill you while your MP lasts. For a Magician, Max MP is the HP that counts. Max MP Increase adds +25% Max MP at level 15.
- Cleric: Bless cuts the damage your party takes by 15%.
- From the game data: the AP Reset Scroll and its text, the HP scrolls, the gear's Max HP and requirements, and the skill numbers. They update when the game does.
- From Nexon: every class can put AP into HP and MP, HP per point depends on the job, and the AP Reset Scroll resets every stat and comes from the Cash Shop or events (Character Stats guide).
- From players: HP and MP per level, and INT adding no MP, were measured in the second closed test (meowdb). The live game may differ.
- Calculated: the average per slot is the success rate times the Max HP. The Lv. 70 totals assume every hat, top and bottom slot passed with Hat HP Scroll: Lesser and no shield. Prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither.



