Which scrolls are worth it
Every scroll you use takes up an upgrade slot, pass or fail. Here is what each tier adds on average, what a point of attack costs at today's prices, and when a Chaos scroll is worth the risk.
Lesser · 100%+1
Intermediate · 60%+1.2
Greater · 10%+0.3
Chaos · 10%+0.4 · 45% boom- Use Intermediate scrolls for attack and statsAt 60% for +2 they average 1.2 a slot, more than the sure +1 of a Lesser. Over a 7-slot weapon that is +8.4 Weapon Attack on average against +7.
- Use Lesser scrolls for Max HP and MPA sure +10 a slot beats the Intermediate 60% scroll, which averages 9.
- On cheap gear, buy whatever costs least per pointWhen you can buy another clean item, its slots are cheap and the price of a point is what counts. Right now the cheapest Weapon Attack is the Dagger Attack Scroll: Lesser at 28,888 mesos a point. The cheapest Magic Attack is the Staff Magic Attack Scroll: Lesser at 30,000 mesos a point.
- Skip Greater scrollsThey never destroy anything, but 10% for +3 averages 0.3 a slot, against 1 for a Lesser. Each one wastes most of a slot.
- Treat Chaos scrolls as a lotteryEach one has a 45% chance to destroy the item. A 7-slot weapon scrolled with them all the way survives 1.5% of the time. Use them only on an item you can afford to lose.
- Scroll attack firstAt level 50 one Weapon Attack is worth about 4 points of your main stat, and one Magic Attack is worth 2 INT. Weapon first, then gloves, then your main stat (see What to scroll first).
Every scroll comes in four tiers. A higher tier adds more when it passes but passes less often, and only Chaos can break the item. Since the slot is used up either way, compare tiers by what they add on average per slot: the gain times the success rate.
| Tier | If it fails | Stats | Weapons | Gloves | Wands, staffs | Max HP/MP |
|---|---|---|---|---|---|---|
Lesser100% success |
Slot used | +1 1 a slot |
+1 1 a slot |
+1 1 a slot |
+2 2 a slot |
+10 10 a slot |
Intermediate60% success |
Slot used | +2 1.2 a slot |
+2 1.2 a slot |
+2 1.2 a slot |
+4 2.4 a slot |
+15 9 a slot |
Greater10% success |
Slot used | +3 0.3 a slot |
+4 0.4 a slot |
+3 0.3 a slot |
+8 0.8 a slot |
+20 2 a slot |
Chaos10% success |
Slot used, and a 50% chance the item is destroyed | +4 0.4 a slot |
+5 0.5 a slot |
+4 0.4 a slot |
+10 1 a slot |
+25 2.5 a slot |
"Stats" is every STR, DEX, INT, LUK, Accuracy, Evasion, Speed and Jump scroll; "Weapons" and "Gloves" are their Weapon Attack scrolls.
- Magic Attack on gloves adds +2 / +4 / +6 / +8, so Intermediate is the best per slot there too.
- Defense scrolls add Weapon DEF, and from Intermediate up some Magic DEF as well (Lesser +2 Weapon Def. · Intermediate +4 Weapon Def., +2 Magic Def. · Greater +6 Weapon Def., +4 Magic Def. · Chaos +8 Weapon Def., +6 Magic Def.)
- Max HP and MP are the one place the Lesser wins: its +10 is worth more than Intermediate's +15 at 60%.
- Classic World's Chaos is not the old game's Chaos Scroll: it adds a fixed amount like the other tiers, it doesn't shuffle the item's stats.
How to scrollThe item has to be equipped. Open your equipment window, then drag the scroll from the Use tab of your inventory onto the item. Each try uses one of the item's upgrade slots ("Remaining Enhancements" on the tooltip), whether it passes or not.
The Weapon Attack a 7-slot One-Handed Sword ends up with if you use one tier in every slot, worked out over every way the scrolls can land. A destroyed item counts as +0. Want to feel the odds? The Scroll Simulator lets you scroll a pretend item as often as you like.
| Plan | Average | Beats +7 | Below +7 | Destroyed | Best case |
|---|---|---|---|---|---|
| Lesser in every slot | +7 | 0% | 0% | 0% | +7 (100%) |
| Intermediate in every slot | +8.4 | 71% | 29% | 0% | +14 (2.8%) |
| Greater in every slot | +2.8 | 15% | 85% | 0% | +28 (1 in 10,000,000) |
| Chaos in every slot | +0.1 | 0.6% | 99% | 98% | +35 (1 in 10,000,000) |
| Intermediate, then Chaos in the last slot | +4.5 | 34% | 66% | 45% | +17 (0.5%) |
- Intermediate gives the most on average and beats an all-Lesser item 71% of the time, but 29% of the time it ends up below it. If you want a sure number, use Lesser.
- Greater all the way averages +2.8. It beats +7 only 15% of the time, and its +28 jackpot is 1 in 10,000,000.
- Chaos all the way destroys the weapon 98% of the time. Even one Chaos scroll in the last slot of an Intermediate-scrolled weapon loses the whole item 45% of the time.
Each scroll works on one kind of gear only, and each piece of gear has a set number of upgrade slots. The counts here are what most items of each kind have; check the tooltip of yours.
Crit scrollsClassic World adds Earring Crit. Damage Scroll, Gloves Crit. Rate Scroll. Without crit skills, +1 Crit. Rate adds about 0.20% to your average damage and +1 Crit. Damage about 0.05%, against 1.25% for one Weapon Attack at 80 attack. Leave them until your attack is scrolled. This assumes +1 means one percentage point, which isn't confirmed.
"A point" is the scroll's price divided by what it adds on average, so you can compare tiers and scrolls. The cheaper of Lesser and Intermediate is marked for each scroll. Greater is sometimes cheaper per point, but it wastes most of every slot, and Chaos prices (*) leave out the item you may lose. "Intermediate's extra" is what each point of its extra 0.2 a slot costs over Lesser.
Attack
| Scroll | Lesser | Intermediate | Greater | Chaos |
|---|---|---|---|---|
Gloves Attack ScrollWeapon Attack · 5 slots Intermediate's extra: 1,262,505 a point |
737,499 mesos 737,499 a point |
990,000 mesos 825,000 a point |
261,110 mesos 870,367 a point |
225,000 mesos? 562,500 a point * |
Gloves Magic Attack ScrollMagic Attack · 5 slots |
- | - | - | 152,999 mesos? 191,249 a point * |
One-Handed Sword Attack ScrollWeapon Attack · 7 slots |
- | 19,499 mesos? 16,249 a point |
- | - |
One-Handed Axe Attack ScrollWeapon Attack · 7 slots |
- | - | 5,499 mesos? 13,748 a point |
- |
Dagger Attack ScrollWeapon Attack · 7 slots Intermediate's extra: 630,555 a point |
28,888 mesos 28,888 a point |
154,999 mesos 129,166 a point |
39,250 mesos 98,125 a point |
- |
Wand Magic Attack ScrollMagic Attack · 7 slots |
- | - | - | 225,000 mesos 225,000 a point * |
Staff Magic Attack ScrollMagic Attack · 7 slots Intermediate's extra: 37,503 a point |
59,999 mesos 30,000 a point |
75,000 mesos? 31,250 a point |
- | 12,249 mesos? 12,249 a point * |
Two-handed Blunt Weapon Attack ScrollWeapon Attack · 7 slots |
- | 15,000 mesos? 12,500 a point |
7,999 mesos? 19,998 a point |
- |
Spear Attack ScrollWeapon Attack · 7 slots |
86,500 mesos 86,500 a point |
62,500 mesos 52,083 a point |
17,000 mesos 42,500 a point |
- |
Polearm Attack ScrollWeapon Attack · 7 slots Intermediate's extra: 32,500 a point |
79,999 mesos 79,999 a point |
86,499 mesos 72,083 a point |
24,999 mesos 62,498 a point |
27,500 mesos? 55,000 a point * |
Bow Attack ScrollWeapon Attack · 7 slots |
117,499 mesos? 117,499 a point |
99,999 mesos 83,333 a point |
25,000 mesos 62,500 a point |
- |
Crossbow Attack ScrollWeapon Attack · 7 slots |
59,999 mesos 59,999 a point |
53,500 mesos? 44,583 a point |
19,000 mesos? 47,500 a point |
20,000 mesos? 40,000 a point * |
Claw Attack ScrollWeapon Attack · 7 slots Intermediate's extra: 438,885 a point |
92,222 mesos 92,222 a point |
179,999 mesos 149,999 a point |
69,999 mesos 174,998 a point |
- |
Main stats
| Scroll | Lesser | Intermediate | Greater | Chaos |
|---|---|---|---|---|
Earring STR ScrollSTR · 5 slots |
61,999 mesos 61,999 a point |
51,999 mesos 43,333 a point |
15,000 mesos 50,000 a point |
- |
Earring DEX ScrollDEX · 5 slots |
67,837 mesos 67,837 a point |
56,999 mesos 47,499 a point |
40,000 mesos? 133,333 a point |
55,555 mesos? 138,888 a point * |
Earring INT ScrollINT · 5 slots |
73,490 mesos 73,490 a point |
59,999 mesos 49,999 a point |
24,999 mesos 83,330 a point |
104,999 mesos? 262,498 a point * |
Earring LUK ScrollLUK · 5 slots Intermediate's extra: 75,005 a point |
59,999 mesos 59,999 a point |
75,000 mesos 62,500 a point |
36,944 mesos 123,147 a point |
184,998 mesos? 462,495 a point * |
Overall Armor STR ScrollSTR · 10 slots |
- | - | 15,190 mesos 50,633 a point |
18,999 mesos 47,498 a point * |
Overall Armor DEX ScrollDEX · 10 slots |
20,555 mesos? 20,555 a point |
- | 17,027 mesos? 56,757 a point |
24,999 mesos 62,498 a point * |
Overall Armor INT ScrollINT · 10 slots |
- | - | 13,610 mesos 45,367 a point |
19,999 mesos 49,998 a point * |
Overall Armor LUK ScrollLUK · 10 slots |
- | - | 19,999 mesos? 66,663 a point |
22,610 mesos 56,525 a point * |
Cape STR ScrollSTR · 5 slots Intermediate's extra: 705,000 a point |
28,999 mesos 28,999 a point |
169,999 mesos 141,666 a point |
22,222 mesos 74,073 a point |
- |
Cape DEX ScrollDEX · 5 slots Intermediate's extra: 85,000 a point |
188,000 mesos? 188,000 a point |
205,000 mesos 170,833 a point |
27,943 mesos 93,143 a point |
- |
Cape INT ScrollINT · 5 slots Intermediate's extra: 1,157,500 a point |
42,999 mesos 42,999 a point |
274,499 mesos 228,749 a point |
25,555 mesos 85,183 a point |
- |
Cape LUK ScrollLUK · 5 slots Intermediate's extra: 855,555 a point |
64,999 mesos 64,999 a point |
236,110 mesos 196,758 a point |
25,999 mesos 86,663 a point |
- |
Everything else: HP, MP, defense, accuracy, speed and more
| Scroll | Lesser | Intermediate | Greater | Chaos |
|---|---|---|---|---|
Hat Accuracy ScrollAccuracy · 7 slots Intermediate's extra: 65,560 a point |
8,888 mesos 8,888 a point |
22,000 mesos 18,333 a point |
3,999 mesos 13,330 a point |
4,444 mesos 11,110 a point * |
Hat HP ScrollMax HP · 7 slots |
1,500 mesos 150 a point |
9,999 mesos 1,111 a point |
1,860 mesos 930 a point |
- |
Hat MP ScrollMax MP · 7 slots |
- | - | 2,999 mesos? 1,500 a point |
- |
Earring Evasion ScrollEvasion · 5 slots |
39,999 mesos? 39,999 a point |
26,249 mesos 21,874 a point |
3,499 mesos 11,663 a point |
7,999 mesos? 19,998 a point * |
Topwear DEF ScrollWeapon Def. · 7 slots Intermediate's extra: 21,943 a point |
4,000 mesos 2,000 a point |
12,777 mesos 5,324 a point |
1,500 mesos 2,500 a point |
2,999 mesos? 3,749 a point * |
Topwear HP ScrollMax HP · 7 slots |
1,949 mesos? 195 a point |
4,499 mesos 500 a point |
1,999 mesos? 1,000 a point |
- |
Topwear MP ScrollMax MP · 7 slots |
2,749 mesos? 275 a point |
4,994 mesos? 555 a point |
1,500 mesos 750 a point |
999 mesos? 400 a point * |
Overall Armor DEF ScrollWeapon Def. · 10 slots |
- | - | - | 3,500 mesos 4,375 a point * |
Bottomwear DEF ScrollWeapon Def. · 7 slots |
- | - | 1,305 mesos? 2,175 a point |
- |
Bottomwear HP ScrollMax HP · 7 slots |
1,499 mesos 150 a point |
- | 1,000 mesos 500 a point |
- |
Shoes Jump ScrollJump · 5 slots Intermediate's extra: 183,310 a point |
19,499 mesos 19,499 a point |
56,161 mesos? 46,801 a point |
4,799 mesos 15,997 a point |
- |
Shoes Speed ScrollSpeed · 5 slots Intermediate's extra: 234,160 a point |
19,500 mesos 19,500 a point |
66,332 mesos 55,277 a point |
5,500 mesos 18,333 a point |
20,000 mesos 50,000 a point * |
Gloves Accuracy ScrollAccuracy · 5 slots |
- | - | 3,999 mesos 13,330 a point |
7,999 mesos 19,998 a point * |
Gloves Crit. Rate ScrollCrit. Rate · 5 slots |
220,000 mesos? 220,000 a point |
- | 35,416 mesos 118,053 a point |
51,999 mesos 129,998 a point * |
Shield DEF ScrollWeapon Def. · 7 slots Intermediate's extra: 78,540 a point |
5,527 mesos 2,764 a point |
36,943 mesos 15,393 a point |
3,600 mesos 6,000 a point |
- |
Shield Accuracy ScrollAccuracy · 7 slots Intermediate's extra: 223,615 a point |
15,277 mesos 15,277 a point |
60,000 mesos 50,000 a point |
5,000 mesos 16,667 a point |
16,333 mesos? 40,833 a point * |
Cape Magic Def. ScrollMagic Def. · 5 slots |
6,555 mesos? 3,278 a point |
4,499 mesos 1,875 a point |
1,000 mesos? 1,667 a point |
5,000 mesos? 6,250 a point * |
Cape Accuracy ScrollAccuracy · 5 slots |
- | 70,000 mesos 58,333 a point |
18,800 mesos? 62,667 a point |
- |
Pet Equip Speed ScrollSpeed · Pet Equip Intermediate's extra: 210,000 a point |
23,000 mesos 23,000 a point |
65,000 mesos? 54,167 a point |
4,500 mesos 15,000 a point |
14,999 mesos 37,498 a point * |
Pet Equip Jump ScrollJump · Pet Equip Intermediate's extra: 10,005 a point |
9,999 mesos 9,999 a point |
12,000 mesos 10,000 a point |
5,555 mesos 18,517 a point |
- |
No player price yet for any tier of: Earring Crit. Damage Scroll, Bottomwear MP Scroll, Shoes Evasion Scroll, Cape Weapon Def. Scroll, One-Handed Blunt Weapon Attack Scroll, Two-handed Sword Attack Scroll, Two-handed Axe Attack Scroll.
Prices with a ? come from fewer than 3 sales, so check the price page before you buy. Need a scroll nobody sells? Post a buy request.
Attack first. Weapon Attack multiplies everything else, so at level 50 (about 250 main stat and 80 attack) one point of it adds about as much damage as 4 points of your main stat. Then come the slots that hold your main stat. Each chip shows what Intermediate scrolls add over all of the item's slots on average, and the cheapest point today.
- Your weapon
One-Handed Sword
+8.4 in 7 slots16,249 mesos
a point
One-Handed Axe
+8.4 in 7 slotsNo price yet
One-Handed Blunt Weapon
+8.4 in 7 slotsNo price yet
Two-Handed Sword
+8.4 in 7 slotsNo price yet
Two-Handed Axe
+8.4 in 7 slotsNo price yet
Two-Handed Blunt Weapon
+8.4 in 7 slots12,500 mesos
a point
Spear
+8.4 in 7 slots52,083 mesos
a point
Polearm
+8.4 in 7 slots72,083 mesos
a point
- Your gloves
Gloves
+6 in 5 slots737,499 mesos
a point
- STR on your overall, cape and earrings
Class guides: Fighter skill build, Page skill build, Spearman skill build
- Your weapon
- Your gloves
Gloves
+12 in 5 slotsNo price yet
- INT on your overall, cape and earrings
Your Magic is half your INT plus your Magic Attack, so one Magic Attack is worth 2 INT. A Magic Attack scroll also adds twice as much per pass as an INT scroll: one passed Intermediate on a wand is worth 4 INT scrolls of the same tier.
Class guides: Fire/Poison Wizard skill build, Ice/Lightning Wizard skill build, Cleric skill build
- Your weapon
- Your gloves
Gloves
+6 in 5 slots737,499 mesos
a point
- DEX on your overall, cape and earrings
Class guides: Hunter skill build, Crossbowman skill build
- Your weapon
- Your gloves
Gloves
+6 in 5 slots737,499 mesos
a point
- LUK on your overall, cape and earrings
Class guides: Assassin skill build, Bandit skill build
After that: Accuracy (hat, gloves, cape, shield) if you miss a lot, Max HP (hat, top, bottom) if you die a lot. See the HP washing guide for HP gear.
Crafting them: Arcforger
Arcforgers make Lesser scrolls from Arcforging level 2. Add a Scroll Crafting Catalyst to the recipe for a chance at an Intermediate, Greater or Chaos scroll of the same kind instead. The cost is the materials at market prices plus the fee, without the catalyst.
Right now 12 of these cost less to craft than players ask. The Cape LUK Scroll: Lesser saves the most: about 23,047 to craft against 64,999 from players. See the Arcforger recipes for the materials.
All 24 scroll recipes
Quest rewards
These quests give a scroll. Some let you pick which one, others give one at random. Hover an icon for its name.
- Pia and the Blue Mushroom Lv. 16


one of 3 at random - The Best Dad Lv. 17 · citizenship grade 2



one of 4 at random - It's All in the Mind Lv. 17 · citizenship grade 2



one of 4 at random - Jane and the Mushroom Lv. 20













one of 14 at random - Proof of Companionship Lv. 21



one of 4 at random - [Forest of Patience] Sabitrama and the Diet Medicine Lv. 25

one of 2 at random - Regained Vitality Lv. 27 · citizenship grade 4



you pick one of 4 - Not Ready to Go Home Yet Lv. 27 · citizenship grade 4



you pick one of 4 - Monstrous Tree Stumpy Lv. 34
Gloves Crit. Rate Scroll: Chaos - Collecting 150 Cursed Dolls Lv. 36

one of 2 at random - A Promise Between Three Friends Lv. 37 · citizenship grade 6




you pick one of 5 - A Truth Finally Known Lv. 37 · citizenship grade 6




you pick one of 5 - Last Material Delivery for Building a New House Lv. 41

one of 2 at random - Pia's Gift Lv. 42



one of 4 at random - Jane's Final Challenge Lv. 44



one of 4 at random - Matters of the Heart Lv. 45

one of 2 at random - A Name Never Given Lv. 47 · citizenship grade 8

one of 2 at random - An Unresolved Question Lv. 47 · citizenship grade 8

one of 2 at random - Building a New House For Blackbull Lv. 48













you pick one of 14 - Taking Out the Alligators 1 Lv. 48













you pick one of 14 - Taking Out the Alligators 2 Lv. 48



you pick one of 4 - A Heart of Stillness and Wood Lv. 50
Bottomwear HP Scroll: Greater - Boughs for the Lanterns Lv. 50



you pick one of 4 - The Last Lantern Lv. 55

you pick one of 3
Monsters, shops and citizenship
Monsters drop scrolls, some NPC shops sell them, and Henesys and Kerning City sell stronger ones to their citizens (see Town citizenship). The game data doesn't say which shops or drops, so use the price check to find what players sell.
Does a failed scroll use up a slot?
Yes. Every scroll you use takes one of the item's upgrade slots, whether it works or not. When none are left, the item can't be scrolled any more.
Which is better, the 100% or the 60% scroll?
For stats and attack, the Intermediate (60%) one: it adds 2 per pass, 1.2 a slot on average against 1 from the Lesser. For Max HP and MP the Lesser wins: 10 a slot against 9.
Do 10% scrolls destroy items?
Greater scrolls never do: a failure only costs the slot. Chaos scrolls destroy the item on 50% of failures, so each one you use has a 45% chance to take the item with it.
Are Chaos scrolls worth it?
Only as a gamble on an item you can afford to lose. They add less per slot on average than a Lesser or Intermediate scroll, and a 7-slot weapon scrolled with Chaos all the way is destroyed 98.5% of the time.
What should I scroll first?
Attack. Your weapon first, then your gloves. At level 50 one Weapon Attack adds about as much damage as 4 points of your main stat, and one Magic Attack as much as 2 INT.
Can I scroll an item in my inventory?
No. The item has to be equipped: open your equipment window and drag the scroll from your Use tab onto it.
- From the game data: every scroll's success rate, gain and destroy chance (read from its own text), the upgrade slots of each kind of gear (the count most items have), the Arcforger's recipes and the quest rewards. They update when the game does.
- From Nexon: a scroll uses up the slot whether it passes or not, the item has to be equipped, and where scrolls come from (Item Enhancement - Scrolls, Nexon's Classic World guide).
- Calculated: the average per slot is the gain times the success rate. The whole-item table adds up every way the scrolls can land, exactly. "A point" is the price divided by the average per slot. Player prices are the median HubCW sale of the last 30 days, or the median Free Market ask when nothing sold; a dash means neither.
- Attack against main stat uses the community damage formula the class guides use (attack × (0.9 + secondary stat ÷ 100 + main stat × weapon multiplier ÷ 100)) for an example Lv. 50 character: 250 main stat, 60 secondary, 80 attack, multiplier 2.5. Your own ratio moves with your gear; it's about 4 for most builds at this level.
- Not confirmed: what +1 Crit. Rate or Crit. Damage means (taken as one percentage point), and the base critical chance (5%) and bonus (20%) the class guides use.

Lesser
Chaos
Max HP
Max MP
STR
DEX
INT
LUK
Crit. Damage
Evasion
Weapon Def.
Max HP
Max MP
Weapon Def.
STR
DEX
INT
LUK
Weapon Def.
Max HP
Max MP
Jump
Speed
Evasion
Weapon Attack
Magic Attack
Accuracy
Crit. Rate
Weapon Def.
Accuracy
Weapon Def.
Magic Def.
DEX
INT
LUK
Accuracy
Speed
Jump
One-Handed Axe
One-Handed Blunt Weapon
Dagger
Wand
Staff
Two-Handed Sword
Two-Handed Axe
Two-Handed Blunt Weapon
Spear
Polearm
Bow
Crossbow
Claw
